The CPU speed indicates how many processing cycles per second can be executed by a CPU, considering all of its cores (processing units). It is calculated by adding the clock rates of each core or, in the case of multi-core processors employing different microarchitectures, of each group of cores.
Floating-point performance is a measurement of the raw processing power of the GPU.
Random-access memory (RAM) is a form of memory used to store working data and machine code. Having more RAM is particularly useful for multitasking, allowing you to run more programs at once or have more tabs open in your browser.
The clock speed of the graphics processing unit (GPU).
Ray tracing is an advanced light rendering technique that provides more realistic lighting, shadows, and reflections in games.
I/O throughput refers to the bandwidth of the internal storage. Storage that supports faster data transmission speeds results in quicker load times.
Newer versions of GDDR memory offer improvements such as higher transfer rates that give increased performance.
NVMe SSDs use the PCIe interface, which has a higher bandwidth than the SATA interface. This results in much faster read/write speeds compared to SSDs which use the SATA interface.
A higher memory bandwidth means the memory can be accessed faster and therefore data can be retrieved quicker, having a positive effect on the performance.
Comments
IngrownMink4
1 year ago
1 / 10
A very limited console.
IngrownMink4
1 year ago
1 / 10
The Xbox One is one of the worst consoles that has ever existed. It was launched in 2013 and at that time the main representative of the Xbox division was the controversial Don Mattrick. The Xbox engineers focused their efforts on creating a console centered on multimedia entertainment and this is noticeable in the console. It sports a very weak GPU, has very slow RAM, low network speed, external power supply, Kinect 2.0, etc... In short, a disaster. The only decent thing about this console is the CPU and the esRAM, but they offer no substantial advantage over the competition. Its game catalog is very limited and Xbox One's exclusive games were quite mediocre. Halo 5 Guardians is considered the worst Halo in the series, Fable was cancelled, Scalebound was cancelled, Gears of War 4 had good graphics but a poorly developed plot, Crackdown 3 was a rip-off and they did not deliver what they promised, State Of Decay was another failure... The only outstanding game was Ori And The Blind Forest. The rest of the catalog, very improvable. The Xbox One controller is very good; it has quite poor construction but it's very well designed and very pleasant to use for First-Person-Shooter games. The Kinect 2.0, on the other hand, was terrible in all aspects. And I must add that thanks to Phil Spencer, the Xbox One improved slightly as a platform. He brought the convergence between Windows 10 and Xbox (via UWP) and brought backward compatibility with the legendary Xbox 360. Despite this, the original Xbox One, in terms of hardware, was a failure. Multiplatform games run at 900p resolution with tearing on Xbox One. On the competition, they were going at 1080p30fps without any problem. This is due to the bottleneck of the esRAM and the GPU. The console also makes quite a bit of noise, but this is due to the HDD hard drive, so it also affects the PS4. In summary, it was a bad console.
Pros
Cons
Joseph
2 years ago
10 / 10
Excellent console
Joseph
2 years ago
10 / 10
Andres
2 years ago
10 / 10
Very Fascinated
Andres
2 years ago
10 / 10
I love this console, it's very good. It has a lot of games with great graphics